Goal. Pick a class, enter the Realm, and cull the Mad God's horde. Every monster you slay pushes the realm toward closing — when the last of them falls, the Mad Warlord is summoned in the east. Race there and slay him. Along the way: hit level 20, clear the dungeons, and max your stats. Your Objectives panel tracks it all.
Dungeons & bosses. Glowing gates dot the overworld — step on one and press E to descend. Each lair is randomly generated with its own foes and a boss, including The Necropolis, where the Necromancer raises a skeleton army and shields himself while channelling — clear the adds, then strike when his shield drops.
Stats. Attack = damage · Defense = damage reduced · Speed = movement · Dexterity = fire rate · Vitality = HP regen · Wisdom = MP regen. Quaff stat potions to raise them.
Gear. Click an item in your backpack to equip or quaff it. Click an equipped item to unequip. Walk over a loot bag to open it.
Dungeons. The overworld holds glowing dungeon gates. Stand on one and press E to descend into a themed lair (catacombs, caverns, crypts) — each randomly generated with its own foes and boss. Press E on the stairs, or R, to climb back out.
Pets. Your dragon follows you everywhere and survives death. It heals you, restores mana, and/or attacks foes. Raise it with the 🍖 button, then click backpack loot to feed it — higher-tier loot gives more feed power, low-tier loot gives less. At its level cap it evolves to its grown form and unlocks its second ability. The 🎒 button stashes potions in its saddlebag, which also survives death.
Permadeath. Die and your hero is gone — fame is your score. You may pick a fresh class each life. The Nexus is always safe.